The car must be built within the CURRENT SCHOOL YEAR. Only cars
built for the 2024/2025 Pinewood Derby season are eligible for
competition. Cars may NOT contain components from cars built for
previous years’ competitions.
Cars shall be made from the current official BSA Pinewood Derby kit
– pre-cut pinewood blocks available at many local stores are
allowable as an initial workpiece, however the wheelbase MUST
remain at the specified 4-3/8 inches. Axles for your car must be the
axles that came with the current official BSA Pinewood Derby kit.
Wheels must be the wheels that came from your official BSA
Pinewood Derby kit but may be colored wheels which are available at
the Scout Store as long as they have the official BSA mold imprint.
WHEELS AND AXLES
All BSA trademarks and other identifying insignia MUST be clearly
visible on ALL wheels.
“Pine car” Wheels are NOT Official BSA Wheels.
Wheels may NOT be sanded, cut, drilled, beveled, rounded,
peaked, H’d, humped, tapered, narrowed, rounded (U’d), or
altered in any way that changes the dimensions.
Bearings, washers, or bushings are NOT allowed.
Hub cap; covers are NOT allowed on the wheels
Wheels may NOT be painted, but BSA-colored wheels are
permitted.
Cars may run with THREE wheels touching the track.
Drilling pilot holes within the slots (to aid alignment and avoid
wood splitting) is allowed if the pilot holes are not larger than the
diameter of the axles. The use of hardware to secure axles to the
body of the car is not allowed. *The original spacing from the
purchased kit must be maintained. The distance between the
front and rear axels may not be changed.
Clear Glue may be used for axle/slot repairs or to hold axles in
the slots, but no hardened glue may come into contact with the
wheel. GLUE MUST DRY CLEAR TO ALLOW INSPECTORS TO
SEE ENTIRE AXLE.
The axles must be visible to the inspector all the way to the tip –
do not cover the axle slot on the bottom of the car.
Notwithstanding the foregoing, Official BSA axle guards are
allowed so long as all other rules regarding car axles are adhered
to.
Axles may be polished to remove burrs.
LENGTH, WIDTH, HEIGHT & CLEARANCE
Cars SHALL NOT be more than 7 inches long or 2 ¾ inches wide.
The car body must clear the ground by at least 3/8 of an inch.
Height SHALL NOT exceed 4 and a half inches.
Wheels may NOT extend beyond the end of the car.
WEIGHT AND APPEARANCE
Cars SHALL NOT weigh more than 5 ounces.
The weight shown on the official scale is final.
All cars must be free-wheeling with no starting aids.
Suspension systems are not allowed. The car cannot ride on springs, and
Magnets are not allowed.
Cars must be powered by gravity only – No mechanical devices such as
fans, rubber bands, propellants, battery power, or other similar devices are
permitted.
No projectiles are allowed, and no part of the car may intentionally detach
from the car during the race or come into contact with any other car.
Any device intended to give a car an unfair advantage (such as an overhang
that extends past the starting post) are not allowed.
LUBRICATION
Cars are only allowed to use dry lubricants such as graphite or
Teflon.
No lubrication will be allowed after the car has been impounded
after passing the official weighing or between races.
INSPECTIONS AND DISPUTES
Each car must pass inspection, by race officials, before it is
registered. Cars determined by the judges to not comply
with these rules WILL be disqualified.
Any participant (including the parent of the participant) has the
right to appeal to the race committee to interpret these rules. The
Race Committee, by majority vote, will be the final judge of these
rules. In case of a tie vote, the decision of the Race Committee
Chairperson will be final.
After final approval, cars will not be re-inspected unless the car
is damaged in handling or a race.
If a car becomes disabled during the race, it may continue until
it no longer will go down the track or is eliminated.
RACE TECHNICAL RULES
The computer determines race pairings. Not all scouts will race
each other, although an attempt is made to have all scouts race in
each lane of the track.
We will be racing on an eight-lane track. Each car will race eight times;
we will race each car once on each lane. A finish gate will
electronically determine times, and the winners will be the cars with
the overall fastest time.
A re-race will occur if a car jumps its lane during competition,
regardless of whether the car interfered with another competitor.
If the same car jumps its lane for a second time in that heat, that
car will be given a default time of 9.999 seconds.
If a car suffers a mechanical problem, loses an axle, breaks a wheel, etc.,
the heat will be run without the problem car. If the problem car can be
repaired prior to the completion of the final heat, it will be permitted to run in
the lanes that it would have run in during the missed heats.
In the event of a failure of the electronic sensors, the judges will
determine the winner of each race, and we will move to a double-
elimination method.
If a car or cars do not make it to the Finish Line, the car(s) will be
assigned a time of 9.9999 seconds for the heat.
The Race Official’s decision(s) in any race matter will be final.
District rules that are published should be considered priority, in case of
conflict with our pack rules.