National Capital Area Council | Prince William District

Pinewood Derby Rules

GENERAL RULES

  1. The car must be built within the CURRENT SCHOOL YEAR. Only cars
    built for the 2024/2025 Pinewood Derby season are eligible for
    competition. Cars may NOT contain components from cars built for
    previous years’ competitions.
  2. Cars shall be made from the current official BSA Pinewood Derby kit
    – pre-cut pinewood blocks available at many local stores are
    allowable as an initial workpiece, however the wheelbase MUST
    remain at the specified 4-3/8 inches. Axles for your car must be the
    axles that came with the current official BSA Pinewood Derby kit.
    Wheels must be the wheels that came from your official BSA
    Pinewood Derby kit but may be colored wheels which are available at
    the Scout Store as long as they have the official BSA mold imprint.

WHEELS AND AXLES

  1.  All BSA trademarks and other identifying insignia MUST be clearly
    visible on ALL wheels.
  2. “Pine car” Wheels are NOT Official BSA Wheels.
  3. Wheels may NOT be sanded, cut, drilled, beveled, rounded,
    peaked, H’d, humped, tapered, narrowed, rounded (U’d), or
    altered in any way that changes the dimensions.
  4. Bearings, washers, or bushings are NOT allowed.
  5. Hub cap; covers are NOT allowed on the wheels
  6. Wheels may NOT be painted, but BSA-colored wheels are
    permitted.
  7. Cars may run with THREE wheels touching the track.
  8. Drilling pilot holes within the slots (to aid alignment and avoid
    wood splitting) is allowed if the pilot holes are not larger than the
    diameter of the axles. The use of hardware to secure axles to the
    body of the car is not allowed. *The original spacing from the
    purchased kit must be maintained. The distance between the
    front and rear axels may not be changed.
  9. Clear Glue may be used for axle/slot repairs or to hold axles in
    the slots, but no hardened glue may come into contact with the
    wheel. GLUE MUST DRY CLEAR TO ALLOW INSPECTORS TO
    SEE ENTIRE AXLE.
  10. The axles must be visible to the inspector all the way to the tip –
    do not cover the axle slot on the bottom of the car.
    Notwithstanding the foregoing, Official BSA axle guards are
    allowed so long as all other rules regarding car axles are adhered
    to.
  11. Axles may be polished to remove burrs.

LENGTH, WIDTH, HEIGHT & CLEARANCE

  1. Cars SHALL NOT be more than 7 inches long or 2 ¾ inches wide.
  2. The car body must clear the ground by at least 3/8 of an inch.
  3. Height SHALL NOT exceed 4 and a half inches.
  4. Wheels may NOT extend beyond the end of the car.

WEIGHT AND APPEARANCE

  1. Cars SHALL NOT weigh more than 5 ounces.
  2. The weight shown on the official scale is final.
  3. All cars must be free-wheeling with no starting aids.
  4. Suspension systems are not allowed. The car cannot ride on springs, and
    Magnets are not allowed.
  5. Cars must be powered by gravity only – No mechanical devices such as
    fans, rubber bands, propellants, battery power, or other similar devices are
    permitted.
  6. No projectiles are allowed, and no part of the car may intentionally detach
    from the car during the race or come into contact with any other car.
  7. Any device intended to give a car an unfair advantage (such as an overhang
    that extends past the starting post) are not allowed.

LUBRICATION

  1. Cars are only allowed to use dry lubricants such as graphite or
    Teflon.
  2. No lubrication will be allowed after the car has been impounded
    after passing the official weighing or between races.

INSPECTIONS AND DISPUTES

  1. Each car must pass inspection, by race officials, before it is
    registered. Cars determined by the judges to not comply
    with these rules WILL be disqualified.
  2.  Any participant (including the parent of the participant) has the
    right to appeal to the race committee to interpret these rules. The
    Race Committee, by majority vote, will be the final judge of these
    rules. In case of a tie vote, the decision of the Race Committee
    Chairperson will be final.
  3. After final approval, cars will not be re-inspected unless the car
    is damaged in handling or a race.
  4. If a car becomes disabled during the race, it may continue until
    it no longer will go down the track or is eliminated.

RACE TECHNICAL RULES

  1. The computer determines race pairings. Not all scouts will race
    each other, although an attempt is made to have all scouts race in
    each lane of the track.
  2. We will be racing on an eight-lane track. Each car will race eight times;
    we will race each car once on each lane. A finish gate will
    electronically determine times, and the winners will be the cars with
    the overall fastest time.
  3. A re-race will occur if a car jumps its lane during competition,
    regardless of whether the car interfered with another competitor.
    If the same car jumps its lane for a second time in that heat, that
    car will be given a default time of 9.999 seconds.
  4. If a car suffers a mechanical problem, loses an axle, breaks a wheel, etc.,
    the heat will be run without the problem car. If the problem car can be
    repaired prior to the completion of the final heat, it will be permitted to run in
    the lanes that it would have run in during the missed heats.
  5. In the event of a failure of the electronic sensors, the judges will
    determine the winner of each race, and we will move to a double-
    elimination method.
  6. If a car or cars do not make it to the Finish Line, the car(s) will be
    assigned a time of 9.9999 seconds for the heat.
  7. The Race Official’s decision(s) in any race matter will be final.
  8. District rules that are published should be considered priority, in case of
    conflict with our pack rules.

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